Clockwork Iron Cobra

Mordenkainen Presents: Monsters of the Multiverse p. 79,

Tamaño
Mediano
Tipo
construct
Alineamiento
sin alineamiento
CA
13
Puntos de golpe
91 (14d8+28)
Velocidad
walk 30 ft.
Habilidades
Stealth +7
Inmunidades
poison
Inmunidad a estados
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
10
Idiomas
understands one language of its creator but can't speak
Desafío
4
Linaje
Clockwork
FUE
12
+1
DES
16
+3
CON
14
+2
INT
3
−4
SAB
10
+0
CAR
1
−5

Rasgos

Proficiency Bonus

+2

Magic Resistance

The clockwork has advantage on saving throws against spells and other magical effects.

Unusual Nature

The clockwork doesn't require air, food, drink, or sleep.

Acciones

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or suffer one random effect (roll a d6):

Random Effect:

d6Effect
1-2Confusion: On its next turn, the target must use its action to make one weapon attack against a random creature it can see within 30 feet of it, using whatever weapon it has in hand and moving beforehand if necessary to get in range. If it's holding no weapon, it makes an unarmed strike. If no creature is visible within 30 feet, it takes the Dash action, moving toward the nearest creature.
3-4Paralysis: The target is paralyzed until the end of its next turn.
5-6Poison: The target takes 13 (3d8) poison damage.

Otros datos

description