Clockwork Myrmidon

Tome of Beasts (Third Party)

Tamaño
Grande
Tipo
construct
Alineamiento
sin alineamiento
CA
16 (natural armor)
Puntos de golpe
153 (18d10+54)
Velocidad
walk 30 ft.
Salvaciones
Str +11, Dex +5
Habilidades
Athletics +8, Perception +6
Inmunidades
poison, psychic
Inmunidad a estados
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
16
Idiomas
understands Common
Desafío
6
Linaje
Clockwork, Watchman
FUE
20
+5
DES
14
+2
CON
16
+3
INT
10
+0
SAB
10
+0
CAR
1
−5

Rasgos

Immutable Form

The clockwork myrmidon is immune to any spell or effect that would alter its form.

Magic Resistance

The clockwork myrmidon has advantage on saving throws against spells and other magical effects.

Acciones

Multiattack

The clockwork myrmidon makes two attacks: two pick attacks or two slam attacks, or one of each.

Heavy Pick

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Slam

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) bludgeoning damage.

Alchemical Flame Jet (Recharge 5-6)

The clockwork myrmidon can spew a jet of alchemical fire in a line 20 feet long and 5 feet wide. Any creature in the path of the jet takes 26 (4d12) fire damage, or half damage with a successful DC 15 Dexterity saving throw. The clockwork myrmidon can use this attack four times before its internal reservoir is emptied.

recharge

D5

Grease Spray (Recharge 5-6)

As a bonus action, the clockwork myrmidon's chest can fire a spray of alchemical grease with a range of 30 feet, covering a 10-by-10 foot square area and turning it into difficult terrain. Each creature standing in the affected area must succeed on a DC 15 Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a DC 15 Dexterity saving throw or fall prone. The clockwork myrmidon can use this attack four times before its internal reservoir is emptied.

recharge

D5

Alchemical Fireball

The clockwork myrmidon's alchemical flame reservoir explodes when the construct is destroyed, spraying nearby creatures with burning fuel. A creature within 5 feet of the myrmidon takes 19 (3d12) fire damage, or half damage with a successful DC 15 Dexterity saving throw. This explosion doesn't occur if the clockwork myrmidon has already fired its alchemical flame jet four times.

Otros datos

description