Clockwork Watchman

Tome of Beasts (Third Party)

Tamaño
Mediano
Tipo
construct
Alineamiento
sin alineamiento
CA
14 (natural armor)
Puntos de golpe
55 (10d8+10)
Velocidad
walk 30 ft.
Salvaciones
Con +3
Habilidades
Athletics +4, Perception +4
Inmunidades
poison, psychic
Inmunidad a estados
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
14
Idiomas
Common
Desafío
1/2
Linaje
Clockwork, Watchman
FUE
14
+2
DES
12
+1
CON
12
+1
INT
5
−3
SAB
10
+0
CAR
1
−5

Rasgos

Immutable Form

The clockwork watchman is immune to any spell or effect that would alter its form.

Magic Resistance

The clockwork watchman has advantage on saving throws against spells and other magical effects.

Acciones

Halberd

Melee Weapon Attack: +4 to hit, reach 10 ft., onetarget. Hit: 7 (1d10 + 2) slashing damage.

Slam

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Net Cannon

Ranged Weapon Attack: +3 to hit, range 5/15 ft., one target, size Large or smaller. Hit: the target is restrained. A mechanism within the clockwork huntsman's chest can fire a net with a 20-foot trailing cable anchored within the watchman's chest. A creature can free itself (or another creature) from the net by using its action to make a successful DC 10 Strength check or by dealing 5 slashing damage to the net at AC 10. The watchman can fire up to four nets before it must be reloaded.

Otros datos

description