Coldlight Walker

Icewind Dale: Rime of the Frostmaiden p. 284

Tamaño
Mediano
Tipo
undead
Alineamiento
caótico malvado
CA
13 (natural armor)
Puntos de golpe
82 (11d8+33)
Velocidad
walk 30 ft.
Salvaciones
Int +2, Wis +3
Inmunidades
cold
Inmunidad a estados
blinded, charmed, exhaustion, paralyzed, petrified, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
10
Desafío
5
FUE
15
+2
DES
10
+0
CON
17
+3
INT
8
−1
SAB
10
+0
CAR
8
−1

Rasgos

Blinding Light

The walker sheds bright light in a 20-foot radius and dim light for an additional 20 feet. As a bonus action, the walker can target one creature in its bright light that it can see and force it to succeed on a DC 14 Constitution saving throw or be blinded until the start of the walker's next turn.

Icy Doom

Any creature killed by the walker freezes for 9 days, during which time it can't be thawed, harmed by fire, animated, or raised from the dead.

Unusual Nature

The walker doesn't require air, food, drink, or sleep.

Acciones

Multiattack

The walker makes two attacks.

Slam

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage plus 14 (4d6) cold damage.

Cold Ray

Ranged Spell Attack: +3 to hit, range 60 ft., one target. Hit: 25 (4d10 + 3) cold damage.

Otros datos

description

Some humanoids who died from extreme cold but whose spirits languish in the mortal world become coldlight walkers, burning with frigid fury at the meaninglessness of life. Their frostbitten corpses emit a spectral light so intense that mortal eyes can barely stand to look at them. They typically wear the clothing in which they died.

God-Spawned Horrors. Gods that personify winter create coldlight walkers as embodiments of winter's wrath. These hateful spirits that were denied passage to the afterlife are preserved in their current forms to remind the living how fragile life can be.

When a coldlight walker dies, its light goes out, leaving behind a frozen, inanimate corpse that can never be raised from the dead.