Core Spawn Crawler
Explorer's Guide to Wildemount p. 286 (Third Party)
- Tamaño
- Pequeño
- Tipo
- aberration
- Alineamiento
- caótico malvado
- CA
- 12
- Puntos de golpe
- 21 (6d6)
- Velocidad
- walk 30 ft.
- Habilidades
- Perception +5
- Inmunidades
- psychic
- Inmunidad a estados
- blinded
- Sentidos
- blindsight 30 ft. (blind beyond this radius), tremorsense 60 ft.
- Percepción pasiva
- 15
- Idiomas
- understands Deep Speech but can't speak
- Desafío
- 1
- Linaje
- Core Spawn
Rasgos
Pack Tactics
The crawler has advantage on an attack roll against a creature if at least one of the crawler's allies is within 5 feet of the creature and the ally isn't incapacitated.
Acciones
Multiattack
The crawler makes four attacks: one with its bite, two with its claws, and one with its tail.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage and the target must succeed on a DC 11 Wisdom saving throw or become frightened until the start of the crawler's next turn.
Claws
Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Tail
Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Otros datos
description
The smallest and most numerous of the core spawn, these eyeless creatures scurry through the subterranean darkness with the help of their four irregular, gangly arms and hooked prehensile tails. Core spawn crawlers rarely travel alone, and a group of these agile predators is known as a vein of crawlers. Their clattering taloned limbs warn of their presence as they scuttle through the shadow-haunted depths of the earth.
Offspring of Calamity: The aberrant creatures known as core spawn are a subterranean breed of heralds, servants, foot soldiers, and lieutenants of the Elder Evils, awakened in the depths by the cataclysmic actions of the Betrayer Gods and their minions. They often appear on the surface world in the wake of seismic events, such as that which created the bottomless Miskath Pit of Eastern Wynandir. Warlocks and cultists sometimes gather together to hasten the arrival of core spawn to the Material Plane, focusing their arcane power on areas of natural seismic instability when the signs and stars are right.