Corrupted Muk

Obojima: Tales from the Tall Grass p. 274 (Third Party)

Tamaño
Mediano
Tipo
undead
Alineamiento
neutral malvado
CA
11
Puntos de golpe
18 (4d8)
Velocidad
walk 30 ft.
Percepción pasiva
8
Desafío
1/4
Linaje
Muk
FUE
13
+1
DES
12
+1
CON
11
+0
INT
3
−4
SAB
6
−2
CAR
5
−3

Rasgos

Proficiency Bonus

+2

Endless Resource

If the Corrupted Muk is standing in a pool of Corruption or is connected to the greater Corruption in some way, it regains 10 hit points at the start of its turn; its Persistent Disease trait also automatically activates immediately after the Corrupted Muk dies.

Persistent Disease

There is a 15 percent chance that 1 week after a Corrupted Muk is killed, a new Corrupted Muk materializes in the location where the previous one died.

Acciones

Slam

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Otros datos

description

Corrupted muk are shallow mockeries of humanoid form that emerge from pools of Corruption to wander about. Apparently mindless, corrupted muk don't seem to have any agency, but they can suddenly act as a single entity if alerted.

Muk-Filled Mystery: Only a week after the tsunami brought the Corruption onto the eastern side of the island it began to move and gradually coalesce into more and more human-like forms that then huddled together or shambled about in a seemingly mindless manner. Some who have encountered corrupted muk have speculated that the Corruption may have some intelligence, trying to mimic life. Some temple sages have said that each corrupted muk is an Obojiman who was taken in the disaster and that each muk slain is a spirit released back to the island.