Corrupted Slime

Obojima: Tales from the Tall Grass p. 318 (Third Party)

Tamaño
Pequeño
Tipo
ooze
Alineamiento
neutral
CA
13
Puntos de golpe
45 (7d6+21)
Velocidad
walk 20 ft.
Inmunidad a estados
Blinded, Charmed, Deafened, Exhaustion, Prone
Percepción pasiva
10
Desafío
1
Linaje
Slime
FUE
10
+0
DES
16
+3
CON
16
+3
INT
11
+0
SAB
11
+0
CAR
9
−1

Rasgos

Proficiency Bonus

+2

Amorphous

The corrupted slime can move through a space as narrow as 1 inch wide without squeezing.

Sickness

Each time a creature comes in contact with the corrupted slime, it must succeed on a DC 13 Constitution saving throw or suffer one level of exhaustion. Once a creature has been affected by a corrupted slime's Sickness, it is immune for the next 24 hours.

Acciones

Spike

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) necrotic damage.

Drain

The corrupted slime deals 2 (1d4) necrotic damage to each creature affected by its sickness within 120 feet of it. It then regains a number of hit points equal to the damage dealt.

Otros datos

description

Corrupted slimes are strange and unpredictable, as not much is known about how the Corruption affects the various slimes. But the most dangerous thing about them is that they can potentially spread the Corruption to whomever they come in contact with. Corrupted slimes are glutinous and will adhere to their prey that becomes afflicted with a ghastly, growing weakness until it is removed or the slime is satiated. Outside of the rare bottle of it in some witch's grotto or a wizard's study, corrupted slime in the wild is only to be found in or near the Corruption zone on the eastern side of Obojima. Thus, it is virtually unknown to the island at large.

Slimes: On Obojima, witches, warlocks, and wizards have long studied the wonders of slimes. Their strange, natural properties have been an object of fascination for centuries, and harnessing their powers has been an ongoing alchemical pursuit that has left more than one would-be potion brewer missing their eyebrows or a finger. Slimes are intelligent enough to know that they are sought out for their properties, so most of them are furtive and will scatter at the first sign of an ingredient hunter. Each slime has adapted clever and explosive ways of deterring and escaping from various forms of danger. Although most Obojimans don't travel that far from their villages, almost all have heard of slimes as every school kid gets a lecture about the peculiarities and dangers of slimes.