Cosmotronic Blastseeker

Guildmasters' Guide to Ravnica p. 242

Tamaño
Mediano
Tipo
humanoid (any race)
Alineamiento
caótico neutral
CA
15 (chain shirt)
Puntos de golpe
37 (5d8+15)
Velocidad
walk 30 ft.
Salvaciones
Dex +4, Con +5
Habilidades
Arcana +6, Intimidation +3, Perception +1
Percepción pasiva
11
Idiomas
any one language (usually Common)
Desafío
4
Linaje
Blastseeker
FUE
14
+2
DES
15
+2
CON
16
+3
INT
18
+4
SAB
9
−1
CAR
12
+1

Rasgos

Empowered Spell (3/Day)

When the blastseeker rolls damage for a spell, it can reroll up to four dice of damage. It must use the new dice.

recharge

3/DAY

Innate Spellcasting

The blastseeker's innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The blastseeker can innately cast the following spells, requiring no components other than its Izzet gear, which doesn't function for others:

  • 3/day each: scorching ray, shield, thunderwave
  • 2/day: fireball

Tides of Chaos (1/Day)

The blastseeker makes one attack roll, ability check, or saving throw with advantage.

recharge

1/DAY

Acciones

Warhammer

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, or 7 (1d10 + 2) bludgeoning damage if used with two hands.

Conjuros

fireball, scorching ray, shield, thunderwave

Otros datos

description

While chemisters focus on inventing new tools, weapons, and other devices for the guild to use, the role of a blastseeker is to put those devices to work. Despite the name, not all such devices produce explosions, but all the most interesting ones (from the Izzet perspective) do.