Cradle of the Hill Scion
Bigby Presents: Glory of the Giants p. 164
- Tamaño
- Gargantuesco
- Tipo
- elemental
- Alineamiento
- typically chaotic evil
- CA
- 19 (natural armor)
- Puntos de golpe
- 402 (23d20+161)
- Velocidad
- walk 40 ft.
- Salvaciones
- Wis +10, Cha +7
- Resistencias
- cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
- Inmunidades
- poison
- Inmunidad a estados
- exhaustion, paralyzed, petrified, poisoned, prone
- Percepción pasiva
- 13
- Idiomas
- Giant, Primordial
- Desafío
- 22
- Linaje
- Scion of Grolantor
Rasgos
Proficiency Bonus
+7
Awakening of the Scion
The cradle is a container for the scion of Grolantor. When the cradle drops to 0 hit points, its body crumbles to dirt and moss. The scion instantly appears in the space the cradle occupied and uses the cradle's initiative count.
Legendary Resistance (5/Day)
If the cradle fails a saving throw, it can choose to succeed instead.
recharge
5/DAY
Magic Resistance
The cradle has advantage on saving throws against spells and other magical effects.
Siege Monster
The cradle deals double damage to objects and structures.
Acciones
Multiattack
The cradle makes three Slam or Spit Rock attacks in any combination and one Grasping Root attack.
Slam
Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 33 (4d12 + 7) bludgeoning damage.
Spit Rock
Ranged Weapon Attack: +14 to hit, range 120 ft., one target. Hit: 25 (4d8 + 7) bludgeoning damage, and the target must succeed on a DC 22 Strength saving throw or have the prone condition.
Grasping Root
Melee Weapon Attack: +14 to hit, reach 30 ft., one creature not grappled by the cradle. Hit: the target has the grappled condition (escape DC 17). Until the grapple ends, the target takes 29 (4d10 + 7) bludgeoning damage at the start of each of its turns. The root has AC 19 and can be severed by dealing 15 or more slashing damage to it on one attack. Cutting the root doesn't hurt the cradle but ends the grapple.
Rolling Hills (Recharge 6)
The cradle magically creates a wave of dirt that extends from a point on the ground within 120 feet of itself. The wave is up to 30 feet long, up to 30 feet tall, and up to 30 feet wide. Each creature in the wave must make a DC 22 Strength saving throw. On a failed save, a creature takes 58 (9d12) bludgeoning damage, has the prone condition, and is buried under dirt. On a successful save, a creature takes half as much damage only. A buried creature has the restrained condition, has total cover, and can't breathe. As an action, a creature buried in this way, or another creature within 5 feet of it that isn't buried, can make a DC 17 Strength (Athletics) check. On a successful check, the buried creature no longer has the prone or restrained conditions.
recharge
D6
Otros datos
description
Scion of Grolantor: A slumbering scion of Grolantor is often mistaken for a hill, and sometimes people erect standing stones, a village. or a city on a scion's back, unaware of the mighty power beneath them. Such settlements can thrive for centuries, as the scion's magic causes crops to flourish and livestock to thrive in the surrounding region. An ancient tree towers from the crest of the hill. When roused, a cradle of the hill scion rises as a mass of dirt, stone, and roots with two massive arms. The cradle uses tree roots and waves of dirt to entangle and entomb foes. If the cradle is destroyed, the scion of Grolantor inside it awakens. Standing 50 feet tall, the scion devours everything within reach to satiate its hunger. Its powerful lungs can suck food straight into its gullet. The scion uses a great tree to bat foes far into the distance.
Scions of Giants' Gods: Giants are descended from the All-Father, Annam, and his children. But scions of giants' gods boast a greater claim: they are Annam's grandchildren, and they occupy a privileged place among giants. On some worlds, these scions ruled the first empires of giants until Annam retreated into seclusion. On other worlds, the scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See "Giants of Myth" in chapter 3 for additional inspiration.) Scions of giants' gods are enormously powerful beings who infuse the world around them with primeval magic. In many worlds, they slumber and have become part of the landscape. In this case, each scion is enclosed in stasis inside a powerful Elemental called a cradle. The cradle protects the slumbering scion and follows its subconscious wishes, including driving off intruders. But if the cradle dies, the scion within fully awakens.