Crest City Druid (Youth)

The Griffon's Saddlebag: Book Two p. 348 (Third Party)

Tamaño
Mediano
Tipo
humanoid (any race)
Alineamiento
legal neutral
CA
13 (hide armor, natural armor)
Puntos de golpe
78 (12d8+24)
Velocidad
walk 30 ft., (climb 30 ft. in dragon form)
Habilidades
Nature +4, Perception +6, Stealth +4
Percepción pasiva
16
Idiomas
Common, Draconic, Druidic
Desafío
5
Linaje
Druid
FUE
10
+0
DES
12
+1
CON
15
+2
INT
12
+1
SAB
16
+3
CAR
11
+0

Rasgos

Proficiency Bonus

+3

Spellcasting (Humanoid Form Only)

The druid is a 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14). It has the following druid spells prepared:

  • Cantrips (at will): druidcraft, poison spray, shillelagh (can cast on sickles)
  • 1st level (4 slots): cure wounds, entangle, healing word
  • 2nd level (3 slots): enhance ability, locate object, spike growth
  • 3rd level ( 3 slots): plant growth, protection from energy, wind wall
  • 4th level (2 slots): dominate beast, polymorph

Dragon Form

The druid has an armor class of 13 (hide armor) in humanoid form but 16 (natural armor) in dragon form. In dragon form, it also gains a climb speed of 30 ft.

Draconic Weapons (Dragon Form Only)

While in dragon form, the druid's attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks.

Acciones

Multiattack

In dragon form, the druid makes two attacks: one with its bite and one with its claws. In humanoid form, it makes two sickle attacks.

Sickle (Humanoid Form Only)

Melee Weapon Attack: +3 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) slashing damage, or 7 (1d8+3) slashing damage with shillelagh.

Bite (Dragon Form Only)

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d12+3) piercing damage.

Claw (Dragon Form Only)

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage.

Breath Weapon (Recharge 6; Dragon Form Only)

The druid exhales a plume of energy in a 15-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw, taking 10 (3d6) damage of the type associated with the druid's dragon type (see the dragon damage type table) on a failed save, or half as much on a successful one.

recharge

D6

Change Shape (2/Day)

The druid can use its action to magically polymorph into a Medium Dragon of any type of its choice (see the Dragon Damage Type table), or back into its humanoid form. When the druid polymorphs, it gains 80 temporary hit points, and it can choose whether its equipment falls to the ground, melds into its new form, or is worn by the new form (if possible). It reverts to its humanoid form after 4 hours, if it dies, or if it falls unconscious. Its statistics are the same in each form, other than its AC and speed, as noted.

When determining what dragon color and damage type a Crest City druid or similar creature should use when they use their Change Shape ability, use the table below.

Dragon Damage Type:

DragonDamage Type
BlackAcid
BlueLightning
BrassFire
BronzeLightning
CopperAcid
DragonDamage
GoldFire
GreenPoison
RedFire
SilverCold
WhiteCold

recharge

2/DAY

Conjuros

Druidcraft, Poison Spray, Shillelagh, Cure Wounds, Entangle, Healing Word, Enhance Ability, Locate Object, Spike Growth, Plant Growth, Protection from Energy, Wind Wall, Dominate Beasts, Polymorph

Espacios de conjuro

0,4,3,3,2

Otros datos

description

Druids of the Circle of Dragons typically take a supportive role while in combat, utilizing their spells to heal and empower their allies. However, if they become injured or face a truly imminent threat, they will wild shape into their powerful draconic form and unleash their full might with tremendous fervor. These special druids are labeled in ascending order below by their strength and ranking within the Order.