Criosphinx

Plane Shift: Amonkhet p. 32

Tamaño
Grande
Tipo
monstrosity
Alineamiento
neutral
CA
18 (natural armor)
Puntos de golpe
228 (24d10+96)
Velocidad
walk 30 ft., fly 60 ft.
Habilidades
Arcana +8, History +8, Perception +8, Religion +8
Resistencias
bludgeoning, piercing, slashing from nonmagical attacks
Inmunidades
psychic
Inmunidad a estados
charmed, frightened
Sentidos
truesight 120 ft.
Percepción pasiva
18
Idiomas
understands Common, Sphinx
Desafío
13
FUE
18
+4
DES
15
+2
CON
18
+4
INT
16
+3
SAB
16
+3
CAR
16
+3

Rasgos

Inscrutable

The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.

Magic Weapons

The sphinx's weapon attacks are magical.

Acciones

Multiattack

The sphinx makes a ram attack and two claw attacks.

Ram

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage.

Claw

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Acciones legendarias

Legendary Actions (2/Turn)

The monstrosity can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The monstrosity regains spent legendary actions at the start of its turn.

recharge

2/TURN

Ram Attack

The sphinx makes one ram attack.

Teleport (Costs 2 Actions)

The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Otros datos

description