Cyclops Stormcaller

Tal'Dorei Campaign Setting: Reborn p. 235 (Third Party)

Tamaño
Grande
Tipo
giant
CA
18 (chain mail, cloak of protection, ring of protection)
Puntos de golpe
114 (12d10+48)
Velocidad
walk 30 ft., fly 60 ft. (stormy conditions only)
Salvaciones
Str +5, Dex +2, Con +6, Int +4, Wis +5, Cha +11
Habilidades
Arcana +6
Percepción pasiva
9
Idiomas
Common, Elvish, Giant
Desafío
10
Linaje
Cyclops
FUE
16
+3
DES
10
+0
CON
18
+4
INT
15
+2
SAB
8
−1
CAR
20
+5

Rasgos

Proficiency Bonus

+4

One-Eyed

The cyclops has disadvantage on any attack roll against a target more than 30 feet away.

Storm Wings

While outdoors in stormy conditions, the cyclops has a flying speed of 60 feet.

Supernatural Focus

The cyclops has advantage on Constitution saving throws made to maintain concentration on spells, and cannot lose concentration because of turbulent weather.

Innate Spellcasting

The cyclops's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The cyclops can innately cast the following spells, requiring no material components:

  • At will: ray of frost (3d8), water walk
  • 3/day each: ice storm, sleet storm, wind wall
  • 1/day each: control weather, storm of vengeance

Acciones

Multiattack

The cyclops makes two ice claw attacks.

Ice Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) slashing damage plus 3 (1d6) cold damage.

Conjuros

ray of frost, water walk, ice storm, sleet storm, wind wall, control weather, storm of vengeance

Otros datos

description