Daelron

Grim Hollow: Campaign Guide p. 257 (Third Party)

Tamaño
Mediano
Tipo
humanoid (elf)
Alineamiento
legal bueno
CA
14 (hide armor)
Puntos de golpe
36 (7d8)
Velocidad
walk 30 ft.
Salvaciones
Int +5, Wis +6
Habilidades
Nature +5, Perception +6, Performance +5
Sentidos
darkvision 60 ft.
Percepción pasiva
16
Idiomas
Common, Druidic, Elvish, Primordial
Desafío
4
FUE
9
−1
DES
14
+2
CON
10
+0
INT
14
+2
SAB
17
+3
CAR
15
+2

Rasgos

Proficiency Bonus

+3

Spellcasting

Daelron is an 8th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). He has the following druid spells prepared:

  • Cantrips (at will): druidcraft, guidance, shillelagh
  • 1st level (4 slots): cure wounds, entangle, fog cloud, thunderwave
  • 2nd level (3 slots): flaming sphere, gust of wind, misty step
  • 3rd level (3 slots): conjure plants, sleet storm, protection from energy, wind wall
  • 4th level (2 slots): conjure minor elementals, control water, locate creature

Fey Ancestry

Daelron has advantage on saving throws against being charmed, and magic cannot put him to sleep.

Wild Shape

Daelron can use an action to use his wild shape ability. He follows the wild shape rules as per normal, except instead of transforming into a beast he changes into an elemental.

Acciones

Quarterstaff

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, 3 (1d8 - 1) bludgeoning damage if wielded with two hands.

Quaterstaff (with Shillelagh)

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, 7 (1d8 +3) bludgeoning damage if wielded with two hands.

Conjuros

Druidcraft, Guidance, Shillelagh, Cure Wounds, Entangle, Fog Cloud, Thunderwave, Flaming Sphere, Gust of Wind, Misty Step, Conjure Plants, Sleet Storm, Protection from Energy, Wind Wall, Conjure Minor Elementals, Control Water, Locate Creature

Espacios de conjuro

0,4,3,3,2

Otros datos

description

Daelron, an elven bard with flamboyant attire who is rumored to be able to walk across the surface of the lake. His secret is that he is a Bondmaker — an elven druid charged with appeasing Spirits of Nature in the Charneault Kingdom. Daelron was sent by the Circle of Bondmakers to figure out what was happening in the Lake of the Twin Waters, in case the recent disturbances have anything to do with the inhabitants provoking a Spirit of Nature.