Darkling

Volo's Guide to Monsters p. 134,

Tamaño
Pequeño
Tipo
fey
Alineamiento
typically chaotic neutral
CA
14 (leather armor)
Puntos de golpe
13 (3d6+3)
Velocidad
walk 30 ft.
Habilidades
Acrobatics +5, Deception +2, Perception +5, Stealth +7
Sentidos
blindsight 30 ft., darkvision 120 ft.
Percepción pasiva
15
Idiomas
Elvish, Sylvan
Desafío
1/2
Linaje
Darkling
Entorno
forest, swamp, underdark, urban
FUE
9
−1
DES
16
+3
CON
12
+1
INT
10
+0
SAB
12
+1
CAR
10
+0

Rasgos

Proficiency Bonus

+2

Death Flash

When the darkling dies, nonmagical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area and able to see the bright light must succeed on a DC 10 Constitution saving throw or be blinded until the end of the creature's next turn.

Light Sensitivity

While in bright light, the darkling has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Acciones

Dagger

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) necrotic damage.

Otros datos

description