Darkling
Mordenkainen Presents: Monsters of the Multiverse p. 84,
- Tamaño
- Pequeño
- Tipo
- fey
- Alineamiento
- typically chaotic neutral
- CA
- 14 (leather armor)
- Puntos de golpe
- 13 (3d6+3)
- Velocidad
- walk 30 ft.
- Habilidades
- Acrobatics +5, Deception +2, Perception +5, Stealth +7
- Sentidos
- blindsight 30 ft., darkvision 120 ft.
- Percepción pasiva
- 15
- Idiomas
- Elvish, Sylvan
- Desafío
- 1/2
- Linaje
- Darkling
FUE
9
−1
DES
16
+3
CON
12
+1
INT
10
+0
SAB
12
+1
CAR
10
+0
Rasgos
Proficiency Bonus
+2
Death Flash
When the darkling dies, nonmagical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must succeed on a DC 10 Constitution saving throw or be blinded until the end of its next turn.
Light Sensitivity
While in bright light, the darkling has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Acciones
Dagger
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) necrotic damage.