Darkling Elder
Volo's Guide to Monsters p. 134,
- Tamaño
- Mediano
- Tipo
- fey
- Alineamiento
- typically chaotic neutral
- CA
- 15 (studded leather armor)
- Puntos de golpe
- 27 (5d8+5)
- Velocidad
- walk 30 ft.
- Habilidades
- Acrobatics +5, Deception +3, Perception +6, Stealth +7
- Sentidos
- blindsight 30 ft., darkvision 120 ft.
- Percepción pasiva
- 16
- Idiomas
- Elvish, Sylvan
- Desafío
- 2
- Linaje
- Darkling
- Entorno
- forest, swamp, underdark, urban
Rasgos
Proficiency Bonus
+2
Death Burn
When the darkling elder dies, magical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must make a DC 11 Constitution saving throw. On a failed save, the creature takes 7 (2d6) radiant damage and is blinded until the end of its next turn. On a successful save, the creature takes half as much damage and isn't blinded.
Acciones
Multiattack
The darkling elder makes two scimitar attacks.
Scimitar
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 7 (2d6) necrotic damage.
Darkness (Recharges after a Short or Long Rest)
The darkling elder casts darkness, requiring no spell components and using Wisdom as the spellcasting ability.
recharge
SHORT
Conjuros
darkness