Darkling Elder

Mordenkainen Presents: Monsters of the Multiverse p. 84,

Tamaño
Mediano
Tipo
fey
Alineamiento
typically chaotic neutral
CA
15 (studded leather armor)
Puntos de golpe
27 (5d8+5)
Velocidad
walk 30 ft.
Habilidades
Acrobatics +5, Deception +3, Perception +6, Stealth +7
Sentidos
blindsight 30 ft., darkvision 120 ft.
Percepción pasiva
16
Idiomas
Elvish, Sylvan
Desafío
2
Linaje
Darkling
FUE
13
+1
DES
17
+3
CON
12
+1
INT
10
+0
SAB
14
+2
CAR
13
+1

Rasgos

Proficiency Bonus

+2

Death Burn

When the darkling elder dies, magical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must make a DC 11 Constitution saving throw. On a failed save, the creature takes 7 (2d6) radiant damage and is blinded until the end of its next turn. On a successful save, the creature takes half as much damage and isn't blinded.

Acciones

Multiattack

The darkling elder makes two Scimitar attacks.

Scimitar

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 7 (2d6) necrotic damage.

Darkness (Recharges after a Short or Long Rest)

The darkling elder casts darkness, requiring no spell components and using Wisdom as the spellcasting ability.

recharge

SHORT

Otros datos

description