Deathlock Wight

Mordenkainen Presents: Monsters of the Multiverse p. 87,

Tamaño
Mediano
Tipo
undead (warlock)
Alineamiento
typically neutral evil
CA
12
Puntos de golpe
37 (5d8+15)
Velocidad
walk 30 ft.
Salvaciones
Wis +4
Habilidades
Arcana +3, Perception +4
Resistencias
necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Inmunidades
poison
Inmunidad a estados
exhaustion, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
14
Idiomas
the languages it knew in life
Desafío
3
Linaje
Deathlock
FUE
11
+0
DES
14
+2
CON
16
+3
INT
12
+1
SAB
14
+2
CAR
16
+3

Rasgos

Proficiency Bonus

+2

Sunlight Sensitivity

While in sunlight, the deathlock has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Unusual Nature

The deathlock doesn't require air, food, drink, or sleep.

Acciones

Multiattack

The deathlock makes two Life Drain or Grave Bolt attacks.

Life Drain

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. A Humanoid slain by this attack rises 24 hours later as a zombie under the deathlock's control, unless the Humanoid is restored to life or its body is destroyed. The deathlock can have no more than twelve zombies under its control at one time.

Grave Bolt

Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 12 (2d8 + 3) necrotic damage.

Spellcasting

The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):

  • At will: detect magic, disguise self, mage armor
  • 1/day each: fear, hold person

Conjuros

detect magic, disguise self, mage armor, fear, hold person

Otros datos

description