Deep Angler

Obojima: Tales from the Tall Grass p. 277 (Third Party)

Tamaño
Gargantuesco
Tipo
monstrosity
Alineamiento
sin alineamiento
CA
14 (natural armor)
Puntos de golpe
186 (12d20+60)
Velocidad
walk 10 ft., swimming 60 ft.
Salvaciones
Con +9, Wis +5
Habilidades
Perception +9, Stealth +4
Sentidos
Darkvision 300 ft.
Percepción pasiva
19
Desafío
10
FUE
22
+6
DES
10
+0
CON
21
+5
INT
2
−4
SAB
12
+1
CAR
5
−3

Rasgos

Proficiency Bonus

+4

Illusionary Lure

The Deep Angler can create an image of an object, effect, or creature, which surrounds its lure, causing the chosen effect to look as if it were floating in space. The image can't create sound or smell, and physical interaction with the image reveals it to be an illusion, since things can pass through it.

Acciones

Multiattack

The Deep Angler makes two attacks: one with its Chomp and one with its Lure.

Chomp

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage, and the target is swallowed if it is a Large or smaller creature. A swallowed creature is Blinded and Restrained, has total cover against attacks and other effects outside the Deep Angler, and takes 11 (2d10) bludgeoning damage at the start of each of the Deep Angler's turns. The Deep Angler can hold up to 3 creatures in its mouth at a time. If the Deep Angler takes 15 damage or more on a single turn from a creature inside it, the Deep Angler must succeed on a DC 19 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which enters an empty space within 10 feet of the Deep Angler. If the Deep Angler dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 10 feet of movement.

Lure

Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be Blinded until the end of its next turn.

Otros datos

description

This enormous, predatory fish has the uncanny ability to cast an illusion around its lure to fit what its prey most responds to. A curious adventurer might see a floating chest of treasure, a swimmer in distress, or an empty boat floating on the surface—whatever gets its prey to come a bit closer for a better look. The deep angler has even been known to lunge onto the shore to swallow its prey, and then wriggle back into the water, making anything on the shoreline fair game.