Deep One Archimandrite
Tome of Beasts (Third Party)
- Tamaño
- Grande
- Tipo
- humanoid
- Alineamiento
- caótico malvado
- CA
- 15 (natural armor)
- Puntos de golpe
- 153 (18d10+54)
- Velocidad
- walk 40 ft., swim 40 ft.
- Salvaciones
- Dex +5, Wis +6, Cha +7
- Habilidades
- Arcana +4, Perception +6
- Resistencias
- cold, thunder
- Vulnerabilidades
- fire
- Sentidos
- darkvision 240 ft.
- Percepción pasiva
- 16
- Idiomas
- Common, Void Speech
- Desafío
- 8
- Linaje
- Deep One
Rasgos
Amphibious
A deep one can breathe air or water with equal ease.
Frenzied Rage
On its next turn after a deep one archimandrite takes 10 or more damage from a single attack, it has advantage on its attacks, it adds +4 to damage, and it can make one extra unholy trident attack.
Innate Spellcasting
The deep one archimandrite's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
- At will: bless, revivify, sacred flame, shocking grasp, suggestion
- 3/day each: charm person, lightning bolt, sanctuary, shatter
- 1/day each: chain lightning, cone of cold, ice storm
Legendary Resistance (1/Day)
If the deep one archimandrite fails a saving throw, it can count it as a success instead.
recharge
1/DAY
Lightless Depths
A deep one hybrid priest is immune to the pressure effects of the deep ocean.
Voice of the Archimandrite
With a ringing shout, the deep one archimandrite summons all deep ones within a mile to come to his aid. This is not a spell but a command that ocean creatures and deep ones heed willingly.
Acciones
Multiattack
A deep one archimandrite makes one claw attack and 1 unholy trident attack.
Claw
Melee Weapon Attack. +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Unholy Trident
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 13 (2d12) necrotic damage.