Deepking Horgar Steelshadow V

Out of the Abyss p. 82

Tamaño
Mediano
Tipo
humanoid (dwarf)
Alineamiento
legal malvado
CA
20 (dwarven plate)
Puntos de golpe
52 (8d8+16)
Velocidad
walk 30 ft.
Salvaciones
Con +4, Wis +2
Percepción pasiva
10
Idiomas
Draconic, Giant, Dwarvish
Desafío
3
FUE
19
+4
DES
11
+0
CON
14
+2
INT
11
+0
SAB
11
+0
CAR
15
+2

Rasgos

(Optional) Indefinite Madness

Horgar has been affected by the demon lords let loose in the Abyss during the Rage of Demons storyline. Roll on the Indefinite Madness table to determine Horgar's flaw.

Duergar Resilience

Horgar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

Sunlight Sensitivity

While in sunlight, Horgar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Gauntlets of Ogre Power

Horgar wields Gauntlets of Ogre Power giving him a Strength score of 19 (+4).

Brave

Horgar has advantage on saving throws against being frightened.

Acciones

Enlarge (Recharges after a Short or Long Rest)

For 1 minute, Horgar magically increases in size, along with anything he is wearing or carrying. While enlarged, Horgar is Large, doubles his damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If Horgar lacks the room to become Large, he attains the maximum size possible in the space available.

recharge

SHORT

Invisibility (Recharges after a Short or Long Rest)

Horgar magically turns invisible until he attacks, casts a spell, or uses his Enlarge, or until his concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment Horgar wears or carries is invisible with him.

recharge

SHORT

Multiattack

Horgar makes two melee attacks.

Warhammer +2

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage, or 11 (1d10 + 6) bludgeoning damage if used with two hands. While Horgar is enlarged, the damage increases to 15 (2d8 + 6) or 17 (2d10 + 6) bludgeoning damage, respectively.

Heavy Crossbow

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest)

For 1 minute, Horgar can utter a special command or warning whenever a nonhostile creature that he can see within 30 feet of Horgar makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Horgar. A creature can benefit from only one Leadership die at a time. This effect ends if Horgar is incapacitated.

recharge

SHORT

Reacciones

Parry

Horgar adds 2 to its AC against one melee attack that would hit him. To do so, Horgar must see the attacker and be wielding a melee weapon.

Otros datos

description