Delerium Dreg, Lurking
Dungeons of Drakkenheim p. 199 (Third Party)
- Tamaño
- Mediano
- Tipo
- aberration
- Alineamiento
- sin alineamiento
- CA
- 18
- Puntos de golpe
- 22 (5d8)
- Velocidad
- walk 30 ft.
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 10
- Idiomas
- Common
- Desafío
- 1/2
Rasgos
Proficiency Bonus
+2
Misty Camouflage
A delerium dreg has advantage on Dexterity (Stealth) checks to hide in any area obscured by mist or fog.
Normal Semblance
The lurking dreg has advantage on Charisma (Deception) checks to pass itself off as a normal humanoid creature.
Acciones
Spear
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Sneak Attack (1/Turn)
The dreg deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the dreg that isn't incapacitated and the dreg doesn't have disadvantage on the attack roll.
recharge
1/TURN
Otros datos
description
"Who knows how many of these twisted abominations were once our steadfast comrades, friends, and loved ones. When you see these lost souls, you must not hesitate." — Elias Drexel
Many who succumb to contamination become grotesque mockeries of their former selves. They suffer a wretched and loathsome fate, aimlessly wandering the ruins following half-forgotten memories. Most are gripped by despair, fear, and madness which drive them to act violently, though a rare few experience lucidity and a gruesome awareness of their miserable state. Their distorted and emaciated bodies are sustained by the magic of the Haze.