Dermot Wurder (Tier 2)

Critical Role: Call of the Netherdeep p. 191

Tamaño
Pequeño
Tipo
humanoid (cleric, goblin, goblinoid)
Alineamiento
legal bueno
CA
19 (splint mail, shield)
Puntos de golpe
82 (15d6+30)
Velocidad
walk 30 ft.
Salvaciones
Wis +7, Cha +3
Habilidades
Medicine +7, Religion +3, Survival +7
Sentidos
darkvision 60 ft.
Percepción pasiva
14
Idiomas
Common, Goblin, Orc
Desafío
5
FUE
18
+4
DES
12
+1
CON
14
+2
INT
10
+0
SAB
18
+4
CAR
10
+0

Rasgos

Proficiency Bonus

+3

Acciones

Multiattack

Dermot makes one Warhammer attack and one Searing Wrath attack.

Warhammer

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage when used with two hands.

Searing Wrath

Ranged Spell Attack: +7 to hit, range 60 ft., one creature. Hit: 18 (4d8) radiant damage, and the target is blinded until the end of its next turn.

Spellcasting

Dermot casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):

  • At will: guidance, light, spare the dying
  • 2/day each: bless (at 2nd level), cure wounds (at 3rd level)
  • 1/day: revivify

Conjuros

light, spare the dying, bless, cure wounds, revivify

Otros datos

description

Dermot Wurder is a goblin priest who worships the Luxon, a divine entity of light and rebirth.

When you're the twelfth son of a poor goblin family in Jigow, the only way to make a name for yourself is to become a great champion—someone who can win bragging contests in the local taverns night after night. Young Dermot Wurder, however, wasn't interested in performing feats of strength or agility that would win him a boast-worthy epithet. Fame wasn't for him, nor was the aggressiveness that becoming famous required. He was more interested in cooking, planting flowers, and sewing clothes- doing the work that kept his family together while his carefree siblings dove off waterfalls and wrestled stray dogs. Dermot and Ayo Jabe have known each other long enough that their first meeting has vanished into the haze of youthful pre-memory. Dermot accompanied Ayo whenever he could, packing herbs and medicines when they went exploring in the woods. When Ayo recently told him of her dream to form an adventuring party, he started training to wear heavy armor and threw himself into studying the faith of the Luxon so he could wield the blessings of the light to protect those he cares about. Dermot is fiercely protective of his friends and furiously rebukes anyone who disparages or threatens them. His deepest need-one even he doesn't know he has-is to make a friend who will help him realize what he wants for himself.