Devilbound Gnomish Prince

Tome of Beasts (Third Party)

Tamaño
Pequeño
Tipo
humanoid (gnome)
Alineamiento
any evil
CA
12 (15 with mage armor)
Puntos de golpe
104 (19d6+38)
Velocidad
walk 25 ft.
Salvaciones
Con +6, Int +7, Cha +10
Habilidades
Arcana +7, Deception +10, History +7, Persuasion +10
Resistencias
cold, fire, poison; bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered
Inmunidad a estados
poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
11
Idiomas
Common, Infernal, Gnomish
Desafío
9
FUE
10
+0
DES
14
+2
CON
15
+2
INT
16
+3
SAB
12
+1
CAR
22
+6

Rasgos

Banishing Word (1/Day)

When the devilbound gnomish prince hits with an attack, he can choose to banish the target to the Eleven Hells. The target vanishes from its current location and is incapacitated until its return. At the end of the devilbound gnomish prince's next turn, the target returns to the spot it previously occupied or the nearest unoccupied space and takes 55 (10d10) psychic damage.

recharge

1/DAY

Infernal Blessing

The devilbound gnomish prince gains 21 temporary hit points when it reduces a hostile creature to 0 hit points.

Infernal Tie

The devilbound gnomish prince can perceive through his imp's senses, communicate telepathically through its mind, and speak through his imp's mouth as long as both of them are on the same plane of existence.

Innate Spellcasting

The devilbound gnomish prince's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

  • At will: detect magic, false life, mage armor

1/rest each: create undead, forcecage, power word stun

Magic Resistance

The devilbound gnomish prince has advantage on all saving throws against spells and magical effects.

Spellcasting

The devilbound gnomish prince is a 15th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The devilbound gnomish prince has the following warlock spells prepared:

  • Cantrips (at will): chill touch, eldritch blast, minor illusion, prestidigitation
  • 5th level (3 slots):banishment, command, contact other plane, counterspell, dimension door, fireball, fly, flame strike, hallow, hex, hold monster, invisibility, scorching ray, scrying, wall of fire, witch bolt

Acciones

Dagger

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Otros datos

description