Devkarin Lich

Guildmasters' Guide to Ravnica p. 198

Tamaño
Mediano
Tipo
undead
Alineamiento
neutral malvado
CA
14 (natural armor)
Puntos de golpe
97 (15d8+30)
Velocidad
walk 30 ft.
Salvaciones
Con +7, Int +9, Wis +8
Habilidades
Arcana +14, Insight +8, Perception +8
Resistencias
necrotic; bludgeoning, piercing, slashing from nonmagical attacks
Inmunidades
poison
Inmunidad a estados
charmed, exhaustion, frightened, paralyzed, poisoned
Sentidos
truesight 120 ft.
Percepción pasiva
18
Idiomas
Common, Elvish, Kraul
Desafío
14
Linaje
Lich
FUE
11
+0
DES
16
+3
CON
14
+2
INT
19
+4
SAB
16
+3
CAR
15
+2

Rasgos

Legendary Resistance (3/Day)

If the lich fails a saving throw, it can choose to succeed instead.

recharge

3/DAY

Regeneration

The lich regains 10 hit points at the start of its turn. If the lich takes fire or radiant damage, this trait doesn't function at the start of the lich's next turn. The lich dies only if it starts its turn with 0 hit points and doesn't regenerate.

Spellcasting

The lich is a 14th-level Golgari spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The lich has the following wizard spells prepared:

  • Cantrips (at will): acid splash, chill touch, mage hand, poison spray, prestidigitation
  • 1st level (4 slots): chromatic orb, magic missile, ray of sickness
  • 2nd level (3 slots): Melf's acid arrow, ray of enfeeblement, spider climb, web
  • 3rd level (3 slots): animate dead, bestow curse, fear, vampiric touch
  • 4th level (3 slots): blight, Evard's black tentacles
  • 5th level (2 slots): cloudkill, insect plague
  • 6th level (1 slots): circle of death, create undead
  • 7th level (1 slots): finger of death

Turn Resistance

The lich has advantage on saving throws against any effect that turns undead.

Undead Fortitude

If damage reduces the lich to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the lich drops to 1 hit point instead.

Acciones

Noxious Touch

Melee Spell Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (4d6) poison damage, and the target must succeed on a DC 17 Constitution saving throw or be poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Acciones legendarias

Legendary Actions (3/Turn)

The undead can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The undead regains spent legendary actions at the start of its turn.

recharge

3/TURN

Cantrip

The lich casts one of its cantrips.

Noxious Touch (Costs 2 Actions)

The lich uses Noxious Touch.

Disrupt Life (Costs 3 Actions)

Each creature within 30 feet of the lich must make a DC 17 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

Conjuros

acid splash, chill touch, mage hand, poison spray, prestidigitation, chromatic orb, magic missile, ray of sickness, Melf's acid arrow, ray of enfeeblement, spider climb, web, animate dead, bestow curse, fear, vampiric touch, blight, Evard's black tentacles, cloudkill, insect plague, circle of death, create undead, finger of death

Espacios de conjuro

0,4,3,3,3,2,1,1

Otros datos

description

Powerful spellcasters of the Devkarin elves, steeped in Golgari magic, can transcend death to become liches. For them, life and death don't merely chase each other in an inevitable cycle; the two can intersect, and at that nexus the liches find immense power, which commands the awe, envy, and fear of other Golgari. Unlike the shambling zombies they command, liches retain their memories, their personalities, and especially their ambition. They also retain the grace and stature of living elves, but their bodies are in a constant state of slow decay. Various forms of fungus grow in and over the rotting flesh to hold the body together.

Undead Nature: The lich doesn't require air, food, drink, or sleep.