Devourer

Mordenkainen Presents: Monsters of the Multiverse p. 93,

Tamaño
Grande
Tipo
undead
Alineamiento
typically chaotic evil
CA
16 (natural armor)
Puntos de golpe
189 (18d10+90)
Velocidad
walk 30 ft.
Resistencias
cold, fire, lightning
Inmunidades
poison
Inmunidad a estados
poisoned
Sentidos
darkvision 120 ft.
Percepción pasiva
10
Idiomas
Abyssal, telepathy 120 ft.
Desafío
13
FUE
20
+5
DES
12
+1
CON
20
+5
INT
13
+1
SAB
10
+0
CAR
16
+3

Rasgos

Proficiency Bonus

+5

Unusual Nature

A devourer doesn't require air, drink, or sleep.

Acciones

Multiattack

The devourer makes two Claw attacks and can use either Imprison Soul or Soul Rend, if available.

Claw

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 21 (6d6) necrotic damage.

Imprison Soul

The devourer chooses a living Humanoid with 0 hit points that it can see within 30 feet of it. That creature is teleported inside the devourer's ribcage and imprisoned there. While imprisoned in this way, the creature is restrained and has disadvantage on death saving throws. If the creature dies while imprisoned, the devourer regains 25 hit points and immediately recharges Soul Rend. Additionally, at the start of its next turn, the devourer regurgitates the slain creature as a bonus action, and the creature becomes an undead. If the victim had 2 or fewer Hit Dice, it becomes a zombie. If it had 3 to 5 Hit Dice, it becomes a ghoul. Otherwise, it becomes a wight. A devourer can imprison only one creature at a time.

Soul Rend (Recharge 6)

The devourer creates a vortex of life-draining energy in a 20-foot radius centered on itself. Each creature in that area must make a DC 18 Constitution saving throw, taking 44 (8d10) necrotic damage on a failed save, or half as much damage on a successful one.

recharge

D6

Otros datos

description