Displacer Fiend

Chains of Asmodeus p. 240

Tamaño
Grande
Tipo
fiend
Alineamiento
neutral malvado
CA
16 (natural armor)
Puntos de golpe
135 (18d10+36)
Velocidad
walk 40 ft.
Salvaciones
Str +7, Dex +8
Habilidades
Acrobatics +8, Athletics +7, Perception +5, Stealth +12
Resistencias
fire, poison
Inmunidad a estados
charmed, frightened
Sentidos
darkvision 120 ft.
Percepción pasiva
15
Idiomas
—
Desafío
9
Linaje
Displacer
FUE
17
+3
DES
19
+4
CON
14
+2
INT
8
−1
SAB
13
+1
CAR
10
+0

Rasgos

Proficiency Bonus

+4

Avoidance

If the displacer fiend is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Displacement

The displacer fiend projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the displacer fiend is incapacitated or has a speed of 0.

Acciones

Multiattack

The displacer fiend makes three Tentacle attacks. It can replace one of the attacks with a Bite attack.

Tentacle

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) piercing damage plus 7 (2d6) necrotic damage.

Bite

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 23 (3d12 + 4) piercing damage, and the target's Dexterity score is reduced by 2 (1d4). The target is killed if this reduces its Dexterity to 0. The reduction lasts until the target finishes a short or long rest.

Shadowhop (Bonus Action)

While in dim light or darkness, the displacer fiend can teleport up to 60 feet, provided its destination is also in dim light or darkness.

Otros datos

description