Dream Whisperer

Grim Hollow: Campaign Guide p. 260 (Third Party)

Tamaño
Mediano
Tipo
monstrosity
Alineamiento
neutral malvado
CA
15 (natural armor)
Puntos de golpe
161 (20d10+52)
Velocidad
walk 35 ft., climb 25 ft.
Salvaciones
Dex +7
Habilidades
Perception +5, Stealth +7
Resistencias
psychic
Sentidos
darkvision 120 ft.
Percepción pasiva
15
Idiomas
repeats fragments of broken words from stolen memories
Desafío
7
FUE
11
+0
DES
18
+4
CON
15
+2
INT
6
−2
SAB
15
+2
CAR
9
−1

Rasgos

Proficiency Bonus

+3

Aura of Confusion

Any creature that moves within or starts its turn within 25 feet of the Dream Whisperer, and can see it, must make a DC 15 Intelligence saving throw, or suffer the effects of the confusion spell as though it had been cast upon them. This effect lasts until the end of their next turn.

Magic Resistance

The Dream Whisperer has advantage on saving throws against spells and magic abilities.

Spider Climb

The Dream Whisperer can climb up walls and across ceilings.

Acciones

Multiattack

The Dream Whisperer makes three attacks.

Claws

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) slashing damage. A creature that is hit by a claw attack must make a DC 15 Intelligence saving throw. On a failed save, the Dream Whisperer gains advantage on all attacks against that creature as it has learned its thoughts and movements. In addition, the target must roll on the lost memories table below:

Lost Memories Table:

1d6Effect
1The target becomes deeply suspicious of a player or non-player character of the GM's choice. They gain the following flaw: "I know they are seeking to betray me. I have to act first-it's me or them!"
2The target forgets all memories of a loved one of the GM's choice. The next time they see them, it is as if they are meeting them for the first time.
3The target becomes stricken with doubt and gains the following flaw: "The world is out to get me and I can't win. I may as well give up now."
4The target forgets how to speak in one language known, randomly decided.
5The target forgets the location of something important to them, of the GM's choice. It may be the location of a goal, their home settlement, or a hidden treasure.
6The target loses an inconsequential memory such as what they ate a few nights ago or the name of an unimportant NPC.

Otros datos

description

Deep within the twisted visage of a Dream Whisperer is the lost form of a fallen academic, mage, or intelligent creature, who has fallen to Fate's twisted ironies and been afflicted by a Curse of Lost Sentiment. Now they are but a deformed, hunched creature covered in contorted arms, its many hands grasping for memories. Dream Whisperers are animalistic creatures, compelled to harvest memories from unfortunate victims. For this reason they often reside among larger settlements. Preferring to attack at night, Dream Whisperers often sneak into unsuspecting targets' houses through windows and other openings, their many arms allowing them to scale otherwise impossible surfaces. Once inside, their arms serve a second function — to physically tear treasured memories from their victims and replace them with feelings of paranoia and doubt. Fighting a Dream Whisperer is a dangerous task. Brave heroes have been driven mad by the Dream Whisperer's aberrant abilities. Brothers in arms are compelled to turn on each other and the weakest minds snap, leaving drooling messes in their wake. With each stolen memory, the Dream Whisperer steals a small piece of identity, slaking its thirst for its now lost intelligence.

Curse Monsters: Etharis's cruelest spellcasters have made an art form of their spite. Etharian curses are hideous afflictions that strip a victim's soul down to a single, consuming vice. The victims become some of the most fearsome creatures in Etharis —monsters driven to spread pain and horror throughout the land until they are destroyed or, more rarely, cured.