Drow Commoner

Out of the Abyss p. 194

Tamaño
Mediano
Tipo
humanoid (elf)
Alineamiento
cualquier alineamiento
CA
10
Puntos de golpe
4 (1d8)
Velocidad
walk 30 ft.
Habilidades
Perception +1
Sentidos
darkvision 120 ft.
Percepción pasiva
10
Idiomas
any one language (usually Common), Elvish
Desafío
0
Linaje
Drow, Commoner
Entorno
arctic, desert, coastal, grassland, hill, urban, forest
FUE
10
+0
DES
10
+0
CON
10
+0
INT
10
+0
SAB
10
+0
CAR
10
+0

Rasgos

Fey Ancestry

Drow Commoner has advantage on saving throws against being charmed, and magic can't put Drow Commoner to sleep.

Sunlight Sensitivity

While in sunlight, Drow Commoner has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting

Drow Commoner's innate spellcasting ability is Charisma (spell save DC 9). Drow Commoner can innately cast the following spells, requiring no material components:

  • At will: dancing lights
  • 1/day each: darkness, faerie fire

Acciones

Club

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Conjuros

dancing lights, darkness, faerie fire

Otros datos

description