Drow Commoner
Out of the Abyss p. 194
- Tamaño
- Mediano
- Tipo
- humanoid (elf)
- Alineamiento
- cualquier alineamiento
- CA
- 10
- Puntos de golpe
- 4 (1d8)
- Velocidad
- walk 30 ft.
- Habilidades
- Perception +1
- Sentidos
- darkvision 120 ft.
- Percepción pasiva
- 10
- Idiomas
- any one language (usually Common), Elvish
- Desafío
- 0
- Linaje
- Drow, Commoner
- Entorno
- arctic, desert, coastal, grassland, hill, urban, forest
FUE
10
+0
DES
10
+0
CON
10
+0
INT
10
+0
SAB
10
+0
CAR
10
+0
Rasgos
Fey Ancestry
Drow Commoner has advantage on saving throws against being charmed, and magic can't put Drow Commoner to sleep.
Sunlight Sensitivity
While in sunlight, Drow Commoner has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Innate Spellcasting
Drow Commoner's innate spellcasting ability is Charisma (spell save DC 9). Drow Commoner can innately cast the following spells, requiring no material components:
- At will: dancing lights
- 1/day each: darkness, faerie fire
Acciones
Club
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Conjuros
dancing lights, darkness, faerie fire