Drow House Captain

Mordenkainen's Tome of Foes p. 184

Tamaño
Mediano
Tipo
humanoid (elf)
Alineamiento
neutral malvado
CA
16 (chain mail)
Puntos de golpe
162 (25d8+50)
Velocidad
walk 30 ft.
Salvaciones
Dex +8, Con +6, Wis +6
Habilidades
Perception +6, Stealth +8
Sentidos
darkvision 120 ft.
Percepción pasiva
16
Idiomas
Elvish, Undercommon
Desafío
9
Linaje
Drow, Elf
Entorno
underdark
FUE
14
+2
DES
19
+4
CON
15
+2
INT
12
+1
SAB
14
+2
CAR
13
+1

Rasgos

Battle Command

As a bonus action, the drow targets one ally he can see within 30 feet of him. If the target can see or hear the drow, the target can use its reaction to make one melee attack or to take the Dodge or Hide action.

Fey Ancestry

The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Sunlight Sensitivity

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting

The drow's innate spellcasting ability is Charisma (spell save DC 13). He can innately cast the following spells, requiring no material components:

  • At will: dancing lights
  • 1/day each: darkness, faerie fire, levitate (self only)

Acciones

Multiattack

The drow makes three attacks: two with his scimitar and one with his whip or his hand crossbow.

Scimitar

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 14 (4d6) poison damage.

Whip

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) slashing damage. If the target is an ally, it has advantage on attack rolls until the end of its next turn.

Hand Crossbow

Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour.

If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target regains consciousness if it takes damage or if another creature takes an action to shake it.

Reacciones

Parry

The drow adds 3 to his AC against one melee attack that would hit him. To do so, the drow must see the attacker and be wielding a melee weapon.

Conjuros

dancing lights, darkness, faerie fire, levitate

Otros datos

description

Many creatures enjoy torture, but the dark elves have made it into an exquisite art.

Drow House Captain: Each drow noble house entrusts the leadership of its military forces to a house captain, a position normally held by the matriarch's first or second son. The house captain commands the drow and slaves making up the family's army and has made extensive study of strategy and tactics to become an effective leader in battle.