Drow House Captain
Mordenkainen Presents: Monsters of the Multiverse p. 101,
- Tamaño
- Mediano
- Tipo
- humanoid (elf)
- Alineamiento
- cualquier alineamiento
- CA
- 16 (chain mail)
- Puntos de golpe
- 162 (25d8+50)
- Velocidad
- walk 30 ft.
- Salvaciones
- Dex +8, Con +6, Wis +6
- Habilidades
- Perception +6, Stealth +8
- Sentidos
- darkvision 120 ft.
- Percepción pasiva
- 16
- Idiomas
- Elvish, Undercommon
- Desafío
- 9
- Linaje
- Drow, Elf
Rasgos
Proficiency Bonus
+4
Fey Ancestry
The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
Sunlight Sensitivity
While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Acciones
Multiattack
The drow makes two Scimitar attacks and one Whip or Hand Crossbow attack.
Scimitar
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 14 (4d6) poison damage.
Whip
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) slashing damage.
Hand Crossbow
Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour.
If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target regains consciousness if it takes damage or if another creature takes an action to shake it.
Spellcasting
The drow casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):
- At will: dancing lights
- 1/day each: darkness, faerie fire, levitate (self only)
Battle Command (Bonus Action)
Choose one creature within 30 feet of the drow that the drow can see. If the chosen creature can see or hear the drow, that creature can use its reaction to make one melee attack or to take the Dodge or Hide action.
Reacciones
Parry
The drow adds 3 to its AC against one melee attack roll that would hit it. To do so, the drow must see the attacker and be wielding a melee weapon.
Conjuros
dancing lights, darkness, faerie fire, levitate