Drow Inquisitor

Mordenkainen Presents: Monsters of the Multiverse p. 102,

Tamaño
Mediano
Tipo
humanoid (cleric, elf)
Alineamiento
typically neutral evil
CA
16 (breastplate)
Puntos de golpe
149 (23d8+46)
Velocidad
walk 30 ft.
Salvaciones
Con +7, Wis +10, Cha +10
Habilidades
Insight +10, Perception +10, Religion +8, Stealth +7
Inmunidad a estados
frightened
Sentidos
darkvision 120 ft.
Percepción pasiva
20
Idiomas
Elvish, Undercommon
Desafío
14
Linaje
Drow, Elf
FUE
11
+0
DES
15
+2
CON
14
+2
INT
16
+3
SAB
21
+5
CAR
20
+5

Rasgos

Proficiency Bonus

+5

Discern Lie

The drow discerns when a creature in earshot speaks a lie in a language the drow knows.

Fey Ancestry

The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Sunlight Sensitivity

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Acciones

Multiattack

The drow makes three Death Lance attacks.

Death Lance

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 18 (4d8) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

Spellcasting

The drow's casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):

  • At will: dancing lights, detect magic, message, thaumaturgy
  • 1/day each: clairvoyance, darkness, detect thoughts, dispel magic, faerie fire, levitate (self only), silence, suggestion, true seeing

Spectral Dagger (Recharges after a Short or Long Rest) (Bonus Action)

The drow conjures a floating, spectral dagger within 60 feet of itself. The drow can make a melee spell attack (+10 to hit) against one creature within 5 feet of the dagger. On a hit, the target takes 9 (1d8 + 5) force damage. The dagger lasts for 1 minute. As a bonus action on later turns, the drow can move the dagger up to 20 feet and repeat the attack against one creature within 5 feet of the dagger.

recharge

SHORT

Conjuros

dancing lights, detect magic, message, thaumaturgy, clairvoyance, darkness, detect thoughts, dispel magic, faerie fire, levitate, silence, suggestion, true seeing

Otros datos

description