Duergar Soulblade
Mordenkainen Presents: Monsters of the Multiverse p. 109,
- Tamaño
- Mediano
- Tipo
- humanoid (dwarf)
- Alineamiento
- cualquier alineamiento
- CA
- 14 (leather armor)
- Puntos de golpe
- 27 (6d8)
- Velocidad
- walk 25 ft.
- Resistencias
- poison
- Sentidos
- darkvision 120 ft.
- Percepción pasiva
- 10
- Idiomas
- Dwarvish, Undercommon
- Desafío
- 1
- Linaje
- Duergar, Dwarf
Rasgos
Proficiency Bonus
+2
Duergar Resilience
The duergar has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.
Sunlight Sensitivity
While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Acciones
Soulblade
Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) force damage, or 13 (3d6 + 3) force damage while under the effect of Enlarge.
Invisibility (Recharges after a Short or Long Rest)
The duergar magically turns invisible for up to 1 hour or until it attacks, it forces a creature to make a saving throw, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.
recharge
SHORT
Enlarge (Recharges after a Short or Long Rest) (Bonus Action)
For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.
recharge
SHORT