Durheim Guide
The Griffon's Saddlebag: Book Two p. 353 (Third Party)
- Tamaño
- Mediano
- Tipo
- humanoid (any)
- Alineamiento
- legal bueno
- CA
- 16
- Puntos de golpe
- 78 (12d8+24)
- Velocidad
- walk 50 ft.
- Salvaciones
- Str +3, Dex +5
- Habilidades
- Acrobatics +5, Insight +5, Investigation +2
- Inmunidades
- poison
- Inmunidad a estados
- poisoned
- Percepción pasiva
- 13
- Idiomas
- Common plus two other languages
- Desafío
- 4
- Linaje
- Durheim
Rasgos
Proficiency Bonus
+2
Ethereal Sight
The guide can see up to 60 feet into the Ethereal Plane.
Evasion
If the guide is subjected to an effect that allows. it to make a Dexterity saving throw to take only half damage, the guide instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Spirit Hand
The guide can cast mage hand at will requiring no verbal or somatic components. The initiate can cast this spell and control the hand as a bonus action, and when the initiate casts the spell, it can make the hand invisible.
Stunning Strike
When the guide hits a creature with a melee attack, it can force the target to make a DC 13 Constitution saving throw. On a failed save, the target is stunned until the end of the guide's next turn.
recharge
1/TURN
Supernatural Attacks
The guide's weapon attacks are magical, and its Spirit Strike can hit targets on the Ethereal Plane.
Unarmored Defense
While the guide is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Acciones
Multiattack
The guide makes three attacks.
Spirit Strike
Melee Spell Attack: +5 to hit, reach 30 ft., one target. Hit: 6 (1d6+3) force damage.
Unarmed Strike
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage.
Reacciones
Deflect Missile
In response to being hit by a ranged weapon attack, the guide deflects the missile. The damage it takes from the attack is reduced by 18 (1d10+13). If the damage is reduced to 0, the guide catches the missile if it's small enough to hold in one hand and the guide has a hand free. It can then make a ranged weapon attack with the caught missile, which has an attack bonus of +5, a normal range of 20 feet, and a long range of 60 feet. On a hit, the target takes 6 (1d6+3) damage of the missile's type.
Otros datos
description
When Durheim monks have honed their soul to the point where the Walking the Liminal Path is the next stage of their destiny, they begin their journey as Guides. Along the Path, they travel across the land and dutifully seek out struggling spirits. When they feel the time is right, they return to record their experiences. As the main body of the Monastery's membership, Guides are often someone's first introduction to the Order.