Duskthorn Dryad

Tome of Beasts (Third Party)

Tamaño
Mediano
Tipo
fey
Alineamiento
chaotic
CA
17 (natural armor)
Puntos de golpe
77 (14d8+14)
Velocidad
walk 30 ft.
Salvaciones
Con +3, Wis +4
Habilidades
Animal Handling +4, Deception +9, Nature +6, Perception +4, Persuasion +9, Stealth +7
Sentidos
darkvision 60 ft.
Percepción pasiva
15
Idiomas
Common, Elvish, Sylvan, Umbral
Desafío
3
Linaje
Dryad
FUE
10
+0
DES
20
+5
CON
13
+1
INT
14
+2
SAB
15
+2
CAR
24
+7

Rasgos

Innate Spellcasting

The dryad's innate spellcasting ability is Charisma (spell save DC 17). She can innately cast the following spells, requiring no material components:

  • At will: dancing lights, druidcraft
  • 3/day each: charm person, entangle, invisibility, magic missile
  • 1/day each: barkskin, counterspell, dispel magic, fog cloud, shillelagh, suggestion, wall of thorns

Magic Resistance

The dryad has advantage on saving throws against spells and other magical effects.

Speak with Beasts and Plants

The dryad can communicate with beasts and plants as if they shared a language.

Tree Stride

Once on her turn, the dryad can use 10 feet of her movement to step magically into one dead tree within her reach and emerge from a second dead tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.

Tree Dependent

The dryad is mystically bonded to her duskthorn vines and must remain within 300 yards of them or become poisoned. If she remains out of range of her vines for 24 hours, she suffers 1d6 Constitution damage, and another 1d6 points of Constitution damage every day that follows — eventually, this separation kills the dryad.

A dryad can bond with new vines by performing a 24-hour ritual.

Acciones

Dagger

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.

Longbow

Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Otros datos

description