Dust Hulk

Bigby Presents: Glory of the Giants p. 131

Tamaño
Grande
Tipo
elemental
Alineamiento
typically chaotic neutral
CA
16 (natural armor)
Puntos de golpe
68 (8d10+24)
Velocidad
walk 0 ft., fly 30 ft. (hover), canHover true ft.
Inmunidades
poison
Inmunidad a estados
exhaustion, grappled, paralyzed, petrified, poisoned, restrained
Sentidos
darkvision 60 ft.
Percepción pasiva
11
Idiomas
Giant, Terran
Desafío
5
Linaje
Hulk
FUE
15
+2
DES
19
+4
CON
16
+3
INT
10
+0
SAB
12
+1
CAR
8
−1

Rasgos

Proficiency Bonus

+3

Air Form

The dust hulk can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch without squeezing.

Death Burst

When the dust hulk dies, it explodes in a burst of dust that fills a 10-foot-radius sphere centered on itself. Each creature in that area must succeed on a DC 14 Constitution saving throw or have the blinded condition for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Acciones

Multiattack

The dust hulk makes three Slam attacks. It can replace one of these attacks with Stinging Dust.

Slam

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Stinging Dust

One creature of the dust hulk's choice inside its space must make a DC 14 Constitution saving throw. On a failed save, the creature takes 10 (3d6) bludgeoning damage and has the blinded condition until the end of its next turn. On a successful save, the creature takes half as much damage only.

Blinded:

  • A blinded creature can't see and automatically fails any ability check that requires sight.
  • Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.

Otros datos

description

Dust hulks are descended from enclaves of stone giants who lived in extreme environments, isolated from others. Elemental energy from the Plane of Air eroded their physical forms and slowly transformed them into Elementals. They are little more than clouds of gravel and dust, barely maintaining a cohesive form. When a dust hulk dies, it disperses into a cloud of dust. Dust hulks retain their ancestors' passion for artistry, but instead of carving stone, they view their bodies as living works of art. As they fly, coursing along wind currents or blowing through underground tunnels like living sandstorms, they create mesmerizing dances with their ever-shifting forms.