Dybbuk

Mordenkainen's Tome of Foes p. 132

Tamaño
Mediano
Tipo
fiend (demon)
Alineamiento
caótico malvado
CA
14
Puntos de golpe
37 (5d8+15)
Velocidad
walk 0 ft., fly 40 ft.
Habilidades
Deception +6, Intimidation +4, Perception +4
Resistencias
acid, cold, fire, lightning, thunder; bludgeoning, piercing, slashing from nonmagical attacks
Inmunidades
poison
Inmunidad a estados
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Sentidos
darkvision 120 ft.
Percepción pasiva
14
Idiomas
Abyssal, Common, telepathy 120 ft.
Desafío
4
Entorno
desert, urban
FUE
6
−2
DES
19
+4
CON
16
+3
INT
16
+3
SAB
15
+2
CAR
14
+2

Rasgos

Incorporeal Movement

The dybbuk can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Magic Resistance

The dybbuk has advantage on saving throws against spells and other magical effects.

Violate Corpse

The dybbuk can use a bonus action while it is possessing a corpse to make it do something unnatural, such as vomit blood, twist its head all the way around, or cause a quadruped to move as a biped. Any beast or humanoid that sees this behavior must succeed on a DC 12 Wisdom saving throw or become frightened for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on a saving throw against this ability is immune to Violate Corpse for 24 hours.

Innate Spellcasting

The dybbuk's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:

  • At will: dimension door
  • 3/day each: fear, phantasmal force

Acciones

Tendril

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) necrotic damage. If the target is a creature, its hit point maximum is also reduced by 3 (1d6). This reduction lasts until the target finishes a short or long rest. The target dies if this effect reduces its hit point maximum to 0.

Possess Corpse (Recharge 6)

The dybbuk disappears into an intact corpse it can see within 5 feet of it. The corpse must be Large or smaller and be that of a beast or a humanoid. The dybbuk is now effectively the possessed creature. Its type becomes undead, though it now looks alive, and it gains a number of temporary hit points equal to the corpse's hit point maximum in life.

While possessing the corpse, the dybbuk retains its hit points, alignment, Intelligence, Wisdom, Charisma, telepathy, and immunity to poison damage, exhaustion, and being charmed and frightened. It otherwise uses the possessed target's game statistics, gaining access to its knowledge and proficiencies but not its class features, if any.

The possession lasts until the temporary hit points are lost (at which point the body becomes a corpse once more) or the dybbuk ends its possession using a bonus action. When the possession ends, the dybbuk reappears in an unoccupied space within 5 feet of the corpse.

recharge

D6

Conjuros

dimension door, fear, phantasmal force

Otros datos

description

Dybbuks terrorize mortals on the Material Plane by possessing corpses and giving them a semblance of life, after which the demons use them to engage in a range of sordid activities.

Puppet Masters: In their natural form, dybbuks appear as translucent flying jellyfish, trailing long tendrils as they move through the air. They rarely travel in this fashion, however. Instead, a dybbuk possesses the first suitable corpse it finds, rousing the body from death so it can then indulge its hideous vices.

Dark Masquerade: By plundering a corpse's memories and accessing its capabilities, a dybbuk can impersonate the creature as it was in life. But the truth of the matter quickly becomes apparent to those around it, because a dybbuk can't resist pursuing its vices with a maniacal single-mindedness that betrays its true nature. Dybbuks delight in terrorizing other creatures by making their host bodies behave in horrifying ways—throwing up gouts of blood, excreting piles of squirming maggots, and contorting their limbs in impossible ways as they scuttle across the ground.