Dzaan's Clone

Icewind Dale: Rime of the Frostmaiden p. 271

Tamaño
Mediano
Tipo
humanoid
Alineamiento
legal malvado
CA
10
Puntos de golpe
49 (9d8+9)
Velocidad
walk 30 ft.
Salvaciones
Int +5, Wis +3
Habilidades
Arcana +5, Deception +4, History +5
Percepción pasiva
11
Idiomas
Abyssal, Common, Giant, Infernal
Desafío
4
Linaje
Dzaan
FUE
10
+0
DES
11
+0
CON
12
+1
INT
16
+3
SAB
13
+1
CAR
15
+2

Rasgos

Spellcasting

The simulacrum is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:

  • Cantrips (at will): acid splash, light, minor illusion, shocking grasp
  • 1st level (2 slots): detect magic, disguise self, magic missile*
  • 2nd level (2 slots): invisibility, levitate, phantasmal force
  • 3rd level (3 slots): fireball, sending, slow
  • 4th level (3 slots): arcane eye, confusion
  • 5th level (1 slot): animate objects

*See "Actions" below

Acciones

Shocking Grasp (Cantrip)

Melee Spell Attack: +5 to hit, reach 5 ft., one creature (the attack roll has advantage if the target is wearing armor made of metal). Hit: 9 (2d8) lightning damage, and the target can't take reactions until the start of its next turn.

Acid Splash (Cantrip)

The simulacrum hurls a bubble of acid at one creature it can see within 60 feet of it, or at two such creatures that are within 5 feet of each other. A target must succeed on a DC 13 Dexterity saving throw or take 7 (2d6) acid damage.

Magic Missile (1st-Level Spell; Requires a Spell Slot)

The simulacrum creates three darts of magical force. Each dart unerringly strikes one creature the simulacrum can see within 120 feet of it, dealing 3 (1d4 + 1) force damage. If the simulacrum casts this spell using a 2nd-level spell slot, it creates one more dart.

Conjuros

acid splash, light, minor illusion, shocking grasp, detect magic, disguise self, magic missile, invisibility, levitate, phantasmal force

Espacios de conjuro

0,4,3,3,3,1

Otros datos

description