Einherjar
Tome of Beasts (Third Party)
- Tamaño
- Mediano
- Tipo
- humanoid
- Alineamiento
- caótico neutral
- CA
- 18 (chain mail and shield)
- Puntos de golpe
- 119 (14d8+56)
- Velocidad
- walk 30 ft.
- Habilidades
- Animal Handling +5, Intimidation +6, Perception +5
- Resistencias
- piercing weapons that are nonmagical
- Sentidos
- darkvision 60 ft., truesight 60 ft.
- Percepción pasiva
- 15
- Idiomas
- Celestial, Common
- Desafío
- 7
Rasgos
Asgardian Battleaxes
Made in Valhalla and kept keen with runic magic, Asgardian axes have a +2 enchantment and add a second die of weapon damage.
Their magic must be renewed each week by a valkyrie or Odin's own hand.
Battle Loving
Einherjars relish combat and never turn down a challenge to single combat or shirk a fight, even if the odds are hopeless. After all, Valhalla awaits them.
Battle Frenzy
Once reduced to 30 hp or less, einherjar make all attacks with advantage.
Fearsome Gaze
The stare of an einherjar is especially piercing and intimidating. They make Intimidation checks with advantage.
Innate Spellcasting
The einherjar's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components:
- At will: less, spare the dying
- 1/day each: eath ward, spirit guardians
Acciones
Multiattack
An einherjar makes three attacks with its Asgardian battleaxe or one with its handaxe.
Asgardian Battleaxe
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage when used one handed or 17 (2d10 + 6) when used two-handed.
Handaxe
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.