Einherjar

Tome of Beasts (Third Party)

Tamaño
Mediano
Tipo
humanoid
Alineamiento
caótico neutral
CA
18 (chain mail and shield)
Puntos de golpe
119 (14d8+56)
Velocidad
walk 30 ft.
Habilidades
Animal Handling +5, Intimidation +6, Perception +5
Resistencias
piercing weapons that are nonmagical
Sentidos
darkvision 60 ft., truesight 60 ft.
Percepción pasiva
15
Idiomas
Celestial, Common
Desafío
7
FUE
19
+4
DES
16
+3
CON
19
+4
INT
10
+0
SAB
14
+2
CAR
11
+0

Rasgos

Asgardian Battleaxes

Made in Valhalla and kept keen with runic magic, Asgardian axes have a +2 enchantment and add a second die of weapon damage.

Their magic must be renewed each week by a valkyrie or Odin's own hand.

Battle Loving

Einherjars relish combat and never turn down a challenge to single combat or shirk a fight, even if the odds are hopeless. After all, Valhalla awaits them.

Battle Frenzy

Once reduced to 30 hp or less, einherjar make all attacks with advantage.

Fearsome Gaze

The stare of an einherjar is especially piercing and intimidating. They make Intimidation checks with advantage.

Innate Spellcasting

The einherjar's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components:

  • At will: less, spare the dying
  • 1/day each: eath ward, spirit guardians

Acciones

Multiattack

An einherjar makes three attacks with its Asgardian battleaxe or one with its handaxe.

Asgardian Battleaxe

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage when used one handed or 17 (2d10 + 6) when used two-handed.

Handaxe

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Otros datos

description