Erky Timbers

Tales from the Yawning Portal p. 22

Tamaño
Mediano
Tipo
humanoid (gnome)
Alineamiento
cualquier alineamiento
CA
10
Puntos de golpe
17 (5d6)
Velocidad
walk 30 ft.
Habilidades
Medicine +4, Religion +2
Sentidos
darkvision 60 ft.
Percepción pasiva
12
Idiomas
Common, Draconic, Gnomish, Goblin
Desafío
1/4
FUE
10
+0
DES
10
+0
CON
10
+0
INT
10
+0
SAB
14
+2
CAR
11
+0

Rasgos

Spellcasting

The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:

  • Cantrips (at will): light, sacred flame, thaumaturgy
  • 1st level (3 slots): bless, cure wounds, sanctuary

Acciones

Club

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Channel Divinity: Turn Undead (1/Short Rest)

Erky presents his holy Symbol and speaks a prayer censuring the Undead. Each Undead that can see or hear Erky within 30 feet of him must make a DC 12 Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from Erky as it can, and it can't willingly move to a space within 30 feet of him. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.

Conjuros

light, sacred flame, thaumaturgy, bless, cure wounds, sanctuary

Espacios de conjuro

3

Otros datos

description

Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.