Exploding Toad
Creature Codex (3pp)
- Tamaño
- Diminuto
- Tipo
- monstrosity
- Alineamiento
- caótico malvado
- CA
- 12 (natural armor)
- Puntos de golpe
- 2 (1d4)
- Velocidad
- walk 20 ft., swim 20 ft.
- Habilidades
- Stealth +5
- Inmunidades
- fire
- Sentidos
- darkvision 30 ft.
- Percepción pasiva
- 9
- Idiomas
- Understands Goblin but can't speak
- Desafío
- 1/4
- Entorno
- swamp
Rasgos
Amphibious
The toad can breathe air and water.
Final Croak
When the toad is reduced to 0 hp, it explodes in a 10-foot-radius sphere.
Each creature in the area must make a DC 11 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.
Mad Hopping
Ranged attacks against the toad have disadvantage.
Selective Immunity
When an attack or effect deals fire damage to the toad, the toad can choose to take the fire damage as if it were not immune.
Standing Leap
The toad's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.
Acciones
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Reacciones
Death Leap
The exploding toad can turn an attack that missed it into a hit or turn a successful saving throw into a failure.