Eye Golem
Tome of Beasts (Third Party)
- Tamaño
- Grande
- Tipo
- construct
- Alineamiento
- sin alineamiento
- CA
- 20 (natural armor)
- Puntos de golpe
- 157 (15d10+75)
- Velocidad
- walk 30 ft.
- Habilidades
- Perception +8
- Inmunidades
- fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
- Inmunidad a estados
- charmed, exhausted, frightened, paralyzed, petrified, poisoned
- Sentidos
- truesight 120 ft.
- Percepción pasiva
- 18
- Idiomas
- understands the language of its creator, but can't speak
- Desafío
- 11
- Linaje
- Golem
Rasgos
Immutable Form
The golem is immune to any spell or effect that would alter its form.
Magic Resistance
The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons
The golem's weapon attacks are magical.
Acciones
Multiattack
The golem makes two melee attacks.
Slam
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage.
Gaze of Ancient Light (Recharge 6)
The golem emits a burst of blinding light, affecting all opponents within 30 feet who are visible to it. These creatures must make a successful DC 17 Constitution saving throw or be permanently blinded. All affected creatures, including those that save successfully, are stunned until the end of their next turn.
recharge
D6
Primal Voice of Doom (1/Day)
The golem intones a disturbing invocation of the sun god. Creatures within 30 feet of the golem must make a successful DC 17 Wisdom saving throw or become frightened Deaf or unhearing creatures are unaffected.
recharge
1/DAY
Shoot into the Sun (1 minute/Day)
When roused for combat, the golem opens many of its eyes, emitting blinding light. All ranged attacks, including ranged spells that require a spell attack roll, are made with disadvantage against the golem. The effect persists as long as the eye golem desires, up to a total of 1 minute (10 rounds) per day.
recharge
1/DAY