Fel'rekt Lafeen

Waterdeep: Dragon Heist p. 67

Tamaño
Mediano
Tipo
humanoid (elf)
Alineamiento
cualquier alineamiento
CA
18 (studded leather armor, shield)
Puntos de golpe
84 (13d8+26)
Velocidad
walk 30 ft.
Salvaciones
Dex +6, Con +4, Wis +3
Habilidades
Perception +3, Stealth +8
Sentidos
darkvision 120 ft.
Percepción pasiva
13
Idiomas
Elvish, Undercommon
Desafío
4
FUE
13
+1
DES
18
+4
CON
14
+2
INT
11
+0
SAB
13
+1
CAR
14
+2

Rasgos

Fey Ancestry

Fel'rekt has advantage on saving throws against being charmed, and magic can't put Fel'rekt to sleep.

Gunslinger

Being within 5 feet of a hostile creature or attacking at long range doesn't impose disadvantage on Fel'rekt's ranged attack rolls with a pistol. In addition, Fel'rekt ignores half cover and three-quarters cover when making ranged attacks with a pistol.

Sunlight Sensitivity

While in sunlight, Fel'rekt has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting

Fel'rekt's spellcasting ability is Charisma (spell save DC 12) It can innately cast the following spells, requiring no material components:

  • At will: dancing lights
  • 1/day each: darkness, faerie fire, levitate (self only)

Acciones

Multiattack

Fel'rekt makes two shortsword attacks.

Shortsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Poisonous Pistol

Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 11 (2d10) poison damage.

Conjuros

dancing lights, darkness, faerie fire, levitate

Otros datos

description