Fensir Devourer
Bigby Presents: Glory of the Giants p. 135
- Tamaño
- Enorme
- Tipo
- celestial
- Alineamiento
- typically chaotic neutral
- CA
- 17 (natural armor)
- Puntos de golpe
- 138 (12d12+60)
- Velocidad
- walk 40 ft.
- Habilidades
- Survival +8, Perception +8
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 18
- Idiomas
- Common, Giant
- Desafío
- 8
- Linaje
- Fensir
Rasgos
Proficiency Bonus
+3
Death Curse
When the fensir starts its turn with 0 hit points and doesn't regenerate, it releases a curse on those around it. Each creature within 30 feet of the fensir when it dies must succeed on a DC 13 Charisma saving throw or be cursed for the next 24 hours. While cursed in this way, an affected creature gains no benefit from finishing a short or long rest. At the end of every hour, the creature must succeed on a DC 13 Charisma saving throw or take 11 (2d10) psychic damage.
Regeneration
The fensir regains 10 hit points at the start of its turn if it isn't in sunlight. If the fensir takes acid or fire damage, this trait doesn't function at the start of the fensir's next turn. The fensir dies only if it starts its turn with 0 hit points and doesn't regenerate.
Sunlight Hypersensitivity
When the fensir starts its turn in sunlight, it must succeed on a DC 15 Constitution saving throw or have the petrified condition until the fensir is no longer in sunlight.
Acciones
Multiattack
The fensir makes two attacks, using Rend, Boulder, or a combination of them.
Rend
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) slashing damage.
Boulder
Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 18 (2d12 + 5) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 16 Strength saving throw or have the prone condition. After the fensir throws the boulder, roll a d6; on a roll of 4 or lower, the fensir has no more boulders to throw.
Otros datos
description
Some fensirs undergo a transformation after living in Ysgard for at least a thousand years. They grow rapidly to a height of 25 feet, fueled by an insatiable hunger. These fensir devourers use their great size and strength to overwhelm foes. They can also issue a baleful curse in their final moments.
Fensirs: Long ago, a band of frost giants led trolls in a campaign to win Annam's favor by conquering the outer plane of Ysgard. The campaign's aspirations of conquest quickly failed, but the raiders discovered a key feature ofYsgard: creatures slain on that plane return to life the next dawn. Thus, the giants' incursion became a part of the eternal battle that rages across the plane. The trolls, whose fundamental nature was altered by constant regeneration and rebirth amid the energy of Ysgard, slowly changed into entirely new creatures: fensirs. Fensirs' troll ancestry is hardly apparent in their appearance. They retain prominent noses and a hint of green in their skin but otherwise resemble relatively small frost or stone giants. They use armor and weapons similar to what other combatants on Ysgard use in the eternal battle. The transformation that created fensirs left them with an odd quirk to their regenerative powers: their regeneration doesn't function in sunlight, and in fact, sunlight can turn these creatures to stone.