Ferrumach Rilmani

Planescape: Adventures in the Multiverse - Morte's Planar Parade p. 44,

Tamaño
Mediano
Tipo
celestial
Alineamiento
typically neutral
CA
18 (natural armor)
Puntos de golpe
136 (16d8+64)
Velocidad
walk 30 ft.
Salvaciones
Str +8, Con +8
Habilidades
Athletics +8, Perception +6
Resistencias
psychic
Sentidos
truesight 120 ft.
Percepción pasiva
16
Idiomas
telepathy 120 ft., any two languages
Desafío
9
FUE
19
+4
DES
14
+2
CON
18
+4
INT
15
+2
SAB
14
+2
CAR
10
+0

Rasgos

Proficiency Bonus

+4

Bladed Edges

A creature takes 10 (3d6) slashing damage if it starts its turn grappling or being grappled by the ferrumach.

Skewering Charge

If the ferrumach moves at least 20 feet in a straight line toward a Large or smaller creature and ends within 5 feet of it, that creature must succeed on a DC 16 Strength saving throw or have the grappled condition (escape DC 18) and take 10 (3d6) piercing damage.

Acciones

Multiattack

The ferrumach makes three Sharpened Limb or Bolt attacks.

Sharpened Limb

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 11 (2d10) psychic damage.

Bolt

Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 11 (2d10) psychic damage.

Spellcasting

The ferrumach casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 14):

  • At will: detect magic
  • 1/day each: dispel magic, ice storm

Conjuros

detect magic, dispel magic, ice storm

Otros datos

description