Fish Folk

Obojima: Tales from the Tall Grass p. 286 (Third Party)

Tamaño
Mediano
Tipo
humanoid (fish folk)
Alineamiento
caótico neutral
CA
12 (natural armor)
Puntos de golpe
19 (3d8+6)
Velocidad
walk 30 ft., swimming 40 ft.
Habilidades
Perception +5
Sentidos
Darkvision 120 ft.
Percepción pasiva
15
Idiomas
Common
Desafío
1/2
Linaje
Fish Folk
FUE
14
+2
DES
12
+1
CON
14
+2
INT
10
+0
SAB
12
+1
CAR
7
−2

Rasgos

Proficiency Bonus

+2

Limited Amphibiousness

The Fish Folk can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating

Lucky Fool (1/Day)

When the Fish Folk would fail an ability check by rolling a 5 or lower on the die, it can choose to replace the die roll with a 12 instead.

recharge

1/DAY

Acciones

Multiattack

The Fish Folk makes two melee attacks: one with its Chomp and one with its Sword.

Chomp

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Sword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Otros datos

description

Fish folk are fish-like humanoid creatures who live under the Shallows in grottoes and caves. They are generally unpleasant and enjoy marauding along the coastline in their makeshift boats. To many Obojiman's they are considered the Howlers of the sea. While the overall number of fish folk is small, they are pesky, persistent, and opportunists. When they raid villages, they usually do so with a dozen or fewer bandits, and often when the villagers expect it least.

Fish Folk in General: Most fish folk live in the Shallows and are divided into two kingdoms, those under the rule of the Lionfish King and deepsea fishfolk under the rule of Venomous Rex. Almost all deepsea fish folk are tainted by the Corruption and afflicted by its horrific, skeletonizing effects making them desperate and oftentimes unwell.

Villains and Cutthroats: Both kingdoms of fish folk are pirates and bullies, demanding tribute from all who roam their waters. These threats are often hollow, but will do the trick, as most islanders would rather pay to end a fish folk interaction than to save a few gold.