Flaming Skeleton

Tal'Dorei Campaign Setting: Reborn p. 256 (Third Party)

Tamaño
Mediano
Tipo
undead
CA
12
Puntos de golpe
19 (3d8+6)
Velocidad
walk 30 ft.
Inmunidades
fire, poison
Vulnerabilidades
bludgeoning
Inmunidad a estados
exhaustion, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
9
Idiomas
understands all languages it knew in life but can't speak
Desafío
1/2
Linaje
Skeleton
FUE
10
+0
DES
14
+2
CON
15
+2
INT
6
−2
SAB
8
−1
CAR
5
−3

Rasgos

Proficiency Bonus

+2

Heated Weapons

When the skeleton hits with a metal melee weapon, the weapon deals an extra 3 (1d6) fire damage (included in the attack).

Illumination

The skeleton sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Acciones

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 3 (1d6) fire damage.

Ignite

The skeleton flings itself at a Large or smaller creature within 5 feet of it. The target must succeed on a DC 12 Dexterity saving throw or be grappled (escape DC 12). On a failed save, the target also takes 3 (1d6) fire damage at the start of each of its turns, even after the grapple ends. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the effect ends.

Otros datos

description