Flying Polyp

Creature Codex (3pp)

Tamaño
Enorme
Tipo
aberration
Alineamiento
caótico malvado
CA
17 (natural armor)
Puntos de golpe
171 (18d12+54)
Velocidad
walk 0 ft., fly 60 ft.
Salvaciones
Dex +5, Wis +6
Habilidades
Arcana +10, History +10, Perception +6
Resistencias
acid, cold, fire, thunder; bludgeoning, piercing, slashing from nonmagical weapons
Vulnerabilidades
lightning
Inmunidad a estados
prone
Sentidos
blindsight 60 ft.
Percepción pasiva
16
Idiomas
Deep Speech, telepathy 120 ft.
Desafío
11
FUE
20
+5
DES
12
+1
CON
17
+3
INT
22
+6
SAB
14
+2
CAR
16
+3

Rasgos

Aura of Wind

A creature that starts its turn within 15 feet of the polyp must succeed on a DC 17 Strength saving throw or be pushed up to 15 feet away from the polyp.

Incorporeal Movement

The polyp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Magic Resistance

The polyp has advantage on saving throws against spells and other magical effects.

Innate Spellcasting

The flying polyp's innate spellcasting ability is Intelligence (spell save DC 18). It can innately cast the following spells, requiring no material components:

  • At will: invisibility (self only)
  • 3/day each: wind walk
  • 1/day each: control weather

Acciones

Multiattack

The polyp makes two melee attacks.

Tentacle

Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.

If the target is a Large or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained and is not affected by the flying polyp's Aura of Wind. The flying polyp can grapple up to two creatures at one time.

Bite

Melee Weapon Attack: +9 to hit, reach 5 ft., one target grappled by the polyp. 18 (3d8 + 5) piercing damage.

Cyclone (Recharge 5-6)

Each creature within 30 feet of the polyp must make a DC 17 Strength saving throw. On a failure, a creature takes 27 (5d10) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage but isn't knocked prone.

recharge

D5

Etherealness

The flying polyp magically enters the Ethereal Plane from the Material Plane, or vice versa.

Reacciones

Fist of Wind

When a creature the flying polyp can see targets it with an attack, the flying polyp can unleash a line of strong wind 60 feet long and 10 feet wide in the direction of the attacker.

The wind lasts until the start of the flying polyp's next turn.

Each creature in the wind when it appears or that starts its turn in the wind must succeed on a DC 17 Strength saving throw or be pushed 15 feet away from the flying polyp in a direction following the line. Any creature in the line treats all movement as difficult terrain.

Conjuros

invisibility, wind walk, control weather

Otros datos

description