Forest Master

Monstrous Compendium Vol. 2 - Dragonlance Creatures p. 6

Tamaño
Grande
Tipo
celestial (unicorn)
Alineamiento
neutral bueno
CA
16 (natural armor)
Puntos de golpe
105 (14d10+28)
Velocidad
walk 50 ft.
Salvaciones
Int +4, Wis +7
Habilidades
Insight +7, Nature +4, Perception +7
Inmunidades
Poison
Inmunidad a estados
Charmed, Paralyzed, Poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
17
Idiomas
Celestial, Elvish, Sylvan, telepathy 60 ft.
Desafío
8
FUE
18
+4
DES
14
+2
CON
15
+2
INT
13
+1
SAB
19
+4
CAR
17
+3

Rasgos

Proficiency Bonus

+3

Spellcasting

The Forest Master casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 15):

  • At will: druidcraft, fog cloud, guidance
  • 2/day each: goodberry, greater restoration, pass without trace, speak with plants

Legendary Resistance (2/Day)

If the Forest Master fails a saving throw, he can choose to succeed instead.

recharge

2/DAY

Magic Resistance

The Forest Master has advantage on saving throws against spells and other magical effects.

Master of Beasts

The Forest Master can comprehend and communicate with any Beast, even if the Beast knows no languages.

Acciones

Multiattack

The Forest Master makes either two Hooves attacks, two Moon Bolt attacks, or one of each.

Hooves

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Moon Bolt

Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 11 (2d6+4) radiant damage.

Erupting Briars (Recharge 4-6) (Bonus Action)

The Forest Master touches his horn to the earth and causes a 5-foot-tall wall of briars to erupt in a 90-foot line that is 10 feet wide. When the wall appears, each creature in its area is pushed into the nearest unoccupied space adjacent to the wall and must make a DC 15 Dexterity saving throw, taking 27 (6d8) piercing damage on a failed save or half as much damage on a successful one.

The wall of briars lasts until the start of the Forest Master's next turn. The wall blocks line of sight and counts as difficult terrain for all creatures except the Forest Master. The first time a creature enters the wall's area on a turn, that creature must succeed on a DC 15 Dexterity saving throw or take 13 (3d8) piercing damage.

recharge

D4

Reacciones

Misty Escape

If the Forest Master takes damage from a melee attack, he, along with any equipment he is wearing or carrying, teleports to an unoccupied space within 30 feet that he can see.

Conjuros

druidcraft, fog cloud, guidance, goodberry, greater restoration, pass without trace, speak with plants

Otros datos

description

Said to be older than the trees themselves, the Forest Master is a wise and powerful unicorn who rules over the creatures of Darken Wood in Krynn. The ancient being's body is wreathed in protective briars, and moonlight dances around the unicorn's horn. Those who threaten the Forest Master's lands find themselves beguiled by magical mist and nigh-impregnable thorny thickets, but those who gain the Forest Master's favor are blessed with healing and protected as they traverse the woods.