Frost Giant Everlasting One

Mordenkainen Presents: Monsters of the Multiverse p. 131,

Tamaño
Enorme
Tipo
giant
Alineamiento
typically chaotic evil
CA
15 (patchwork armor)
Puntos de golpe
189 (14d12+98)
Velocidad
walk 40 ft.
Salvaciones
Str +11, Con +11, Wis +4
Habilidades
Athletics +11, Perception +4
Inmunidades
cold
Sentidos
darkvision 60 ft.
Percepción pasiva
14
Idiomas
Giant
Desafío
12
Linaje
Frost Giant
FUE
25
+7
DES
9
−1
CON
24
+7
INT
9
−1
SAB
10
+0
CAR
12
+1

Rasgos

Proficiency Bonus

+4

Extra Heads

The giant has a 25 percent chance of having more than one head. If it has more than one, it has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Regeneration

The giant regains 10 hit points at the start of its turn. If the giant takes acid or fire damage, this trait doesn't function at the start of its next turn. The giant dies only if it starts its turn with 0 hit points and doesn't regenerate.

Acciones

Multiattack

The giant makes two Greataxe or Rock attacks.

Greataxe

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 7) slashing damage, or 30 (3d12 + 11) slashing damage while raging.

Rock

Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.

Vaprak's Rage (Recharges after a Short or Long Rest) (Bonus Action)

The giant enters a rage. The rage lasts for 1 minute or until the giant is incapacitated. While raging, the giant gains the following benefits:

  • The giant has advantage on Strength checks and Strength saving throws.
  • When it makes a melee weapon attack, the giant gains a +4 bonus to the damage roll.
  • The giant has resistance to bludgeoning, piercing, and slashing damage.

recharge

SHORT

Otros datos

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